24.2.09
23.2.09
15.2.09
Payload Zig
This project has been about a month and a half in the making, starting in early December 08 and continuing until present date. I created this map for a contest at TF2maps.net gameday contest and the voting is still in progress. I'm losing points because the style doesn't fit the traditional Team Fortress 2 style, but I could care less. I enjoy the product and it's an entirely original creation, materials and all. And that's why I'm replacing the bomb cart model. Gotta have something new.
The map is in beta 8, beta 9 will feature a few game play issues, as well as the new bomb cart I'm working on. Screenshots:





The map is in beta 8, beta 9 will feature a few game play issues, as well as the new bomb cart I'm working on. Screenshots:





Computer Animation (330) + Free Projects in Lightwave
So a few things--the first are the projects done at the start of the class in Comp Animation II, these 3 pictures are of a snowman project made in the first few days of class (2 days).



Then these 4 are part of the 2nd project, to create 4 objects (specified) and make them using a variety of tools and techniques taught in the class with lightwave:




This is part of the 3rd project, which was to take a real object and with photographs recreate the object with appropriate proportions (texturing and surface was optional, I was wanting to learn to UV map, mostly because of the next set of photographs, see below).

I'll post some screenshots of the project in which this model is to be used, but for the sake of getting to the point, this is a bomb cart model to replace the stock model in Team Fortress 2--the objective is for the players to push the cart to the end of the level. The stock model really doesn't fit the map I've made, so I figured I'd go at it and make a new one, since I'm learning to model in 3D. Once I've learned to UV map appropriately, I can give this cart a new look and compile it and place it in the map. *Crosses fingers*. UV mapping is difficult.


And the same model after working and a few days:




I'll be glad when I've got the model completely textured!



Then these 4 are part of the 2nd project, to create 4 objects (specified) and make them using a variety of tools and techniques taught in the class with lightwave:




This is part of the 3rd project, which was to take a real object and with photographs recreate the object with appropriate proportions (texturing and surface was optional, I was wanting to learn to UV map, mostly because of the next set of photographs, see below).

I'll post some screenshots of the project in which this model is to be used, but for the sake of getting to the point, this is a bomb cart model to replace the stock model in Team Fortress 2--the objective is for the players to push the cart to the end of the level. The stock model really doesn't fit the map I've made, so I figured I'd go at it and make a new one, since I'm learning to model in 3D. Once I've learned to UV map appropriately, I can give this cart a new look and compile it and place it in the map. *Crosses fingers*. UV mapping is difficult.


And the same model after working and a few days:



I'll be glad when I've got the model completely textured!




